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My hologram volume shader is available now! I'll post it to godotshaders later, but you can get it on itch now.
It's based on the thickness of the object so it gives an illusion of volume.
Needs them drift sparks, dust flying all over the place and that bottom-left corner absolutely needs a meter... but hey, drift boosts are back in! #gamedev #indiedev #indiegame #godot #godotengine
Godot - major refactor needed.
Equipment is getting quite complex, and is currently stored as a Dictionary of Dictionaries of Arrays
I'm thinking of making it a Class. But maybe a Resource?
Equipment needs to know:
Playbook/General
Name
Description
Load
is_equiped
Each item can only be instantiated once, and the only bit that ever changes is is_equiped
Advices?
#godot #gdscript #gamedev #godotengine #ttrpg #rpg #BladesInTheDark
Pixelated holo card effect with shimmer and parallax. Design inspired by hex card in Balatro.
The queue of playtesters for Reconfigure is now empty! If you apply now you'll get in quick: https://store.steampowered.com/app/3989530/Reconfigure/
#godot #indiegame
My first contribution to the #Godot asset library is finally online!
https://godotengine.org/asset-library/asset/4887
https://codeberg.org/Aurora_Bee/posterize-to-palette
If you need an explainer or refresher on what Posterize to Palette is or does, there's a short demo video and a short description I posted a while ago here:
https://deadinsi.de/@Aurora_Bee/115984983582752954
This small demo is also available as a x86_64 linux and windows build on my Codeberg if you'd like to try it out for a bit! (requires Vulkan and OpenGL 4.3 support)
Lemme know what you think! <3
If you'd like to support me doing more stuff like this, you can find my ko-fi here: https://ko-fi.com/aurora_bee
And if you'd like to work together, feel free to send me a DM here, or an e-mail to jobs@aurora-bee.de ππ
Well, once I became the person to guess that and I'm simply translating some textures with #Cpp everything is butter smooth again.