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Search results for tag #godot

AodeRelay boosted

[?]HexagonNico Β» 🌐
@HexagonNico@mastodon.gamedev.place

In case you need it: I wrote a tutorial/blog/thing about automating the release of Godot games on Steam and Itch: hexagonnico.codeberg.page/blog

Yes, it's a text tutorial, not a video tutorial, because there's already too many of those out there and nearly not enough text.

Thanks, but I don't want to watch 2 minutes of ads and 4 minutes of "Remember to smash that like button" just to get the ONE piece of information I needed.

    AodeRelay boosted

    [?]Gemini0 :verifiedgenderfluid: :verifiedpansexual: Β» 🌐
    @gemini0@labyrinth.zone

    @LittlePlanetCD i love one-upping my friends /j
    #sonicpetalpanic #gamedev #godot #mario #sonic

    RE: https://lethallava.land/notes/9t35o01cwy

    Alt...Video of my game, Sonic Petal Panic. Sonic is using the Mania Knuckles palette (close to Super Mario World's Mario palette) and is using the spin jump from Super Mario World. Sonic does not normally do this.

      [?]Kiri πŸ’ΎπŸ //nullptr::live Β» 🌐
      @ExpiredPopsicle@vt.social

      Fun facts learned while writing the GIF loader for ...

      - The GIF 89a spec only uses the word "animation" or any other form of it twice, in the part where it says... "Animation - The Graphics Interchange Format is not intended as a platform for animation, even though it can be done in a limited way."

      - GIFs can support more than 256 colors. While a GIF palette can only go up to 256 colors, each sub-image can have its own palette which, combined with other sub-images, can result in a final image with more than 256 colors.

      - GIFs have a "user input flag" on graphic control extensions for sub-images, meaning that animated GIFs can actually wait for user input before advancing to the next frame. To my knowledge, modern decoders ignore this.

      - The GIF 89a spec has a section for text rendering. There is an entire "plain text extension" that remains unimplemented on most modern decoders. So far I can only find one GIF that uses this (along with the user input flag), and one very old decoder for DOS that supports it. This is not related to GIF comment extensions.

      - The "loop" count is a nonstandard Netscape 2.0 extension, implemented as an "application extension". GIFs otherwise are not expected to loop.

      - The initial GIF version was invented in 1987, but "the web" was invented in 89, meaning the format was likely never intended to be used in web pages.

        AodeRelay boosted

        [?]Strongthany πŸ§‚πŸ§Š Β» 🌐
        @strongthany@infosec.exchange

        0 ★ 1 ↺

        [?]Marek S. Ł. Β» 🌐
        @marek@m5l.eu

        Who could have guessed that running a package sending data over to a page with to render at runtime using two separate embedded Chrome processes could cause my flight simulator to have performance issues?

        Well, once I became the person to guess that and I'm simply translating some textures with everything is butter smooth again.