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Search results for tag #godot

AodeRelay boosted

[?]Binbun Β» 🌐
@binbun3d@mastodon.social

My hologram volume shader is available now! I'll post it to godotshaders later, but you can get it on itch now.

It's based on the thickness of the object so it gives an illusion of volume.

Link: binbun3d.itch.io/hologram-fx

Alt...Suzanne monkey from blender using my hologram shader

    AodeRelay boosted

    [?]FΓ‘bio Fontes Β» 🌐
    @fontes@mastodon.gamedev.place

    Needs them drift sparks, dust flying all over the place and that bottom-left corner absolutely needs a meter... but hey, drift boosts are back in!

      AodeRelay boosted

      [?]Armoured Wizard Β» 🌐
      @ArmouredWizard@dice.camp

      Godot - major refactor needed.
      Equipment is getting quite complex, and is currently stored as a Dictionary of Dictionaries of Arrays
      I'm thinking of making it a Class. But maybe a Resource?
      Equipment needs to know:
      Playbook/General
      Name
      Description
      Load
      is_equiped

      Each item can only be instantiated once, and the only bit that ever changes is is_equiped

      Advices?

        AodeRelay boosted

        [?]Binbun Β» 🌐
        @binbun3d@mastodon.social

        Pixelated holo card effect with shimmer and parallax. Design inspired by hex card in Balatro.

        Alt...Holographic card with a shine effect in godot

          AodeRelay boosted

          [?]Antti Tiihonen Β» 🌐
          @antti_tiihonen@peoplemaking.games

          The queue of playtesters for Reconfigure is now empty! If you apply now you'll get in quick: store.steampowered.com/app/398

          Alt...Gameplay from Reconfigure, a lofi puzzle-RPG-FPS game

            AodeRelay boosted

            [?]Aurora πŸ€:blobhajhearttrans: Β» 🌐
            @Aurora_Bee@deadinsi.de

            :boost_ok:
            My first contribution to the asset library is finally online!

            godotengine.org/asset-library/

            codeberg.org/Aurora_Bee/poster

            If you need an explainer or refresher on what Posterize to Palette is or does, there's a short demo video and a short description I posted a while ago here:
            deadinsi.de/@Aurora_Bee/115984

            This small demo is also available as a x86_64 linux and windows build on my Codeberg if you'd like to try it out for a bit! (requires Vulkan and OpenGL 4.3 support)

            Lemme know what you think! <3

            If you'd like to support me doing more stuff like this, you can find my ko-fi here: ko-fi.com/aurora_bee
            And if you'd like to work together, feel free to send me a DM here, or an e-mail to jobs@aurora-bee.de πŸ€πŸ’•

              0 ★ 1 ↺

              [?]Marek S. Ł. Β» 🌐
              @marek@m5l.eu

              Who could have guessed that running a package sending data over to a page with to render at runtime using two separate embedded Chrome processes could cause my flight simulator to have performance issues?

              Well, once I became the person to guess that and I'm simply translating some textures with everything is butter smooth again.