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Godot - major refactor needed.
Equipment is getting quite complex, and is currently stored as a Dictionary of Dictionaries of Arrays
I'm thinking of making it a Class. But maybe a Resource?
Equipment needs to know:
Playbook/General
Name
Description
Load
is_equiped
Each item can only be instantiated once, and the only bit that ever changes is is_equiped
Advices?
#godot #gdscript #gamedev #godotengine #ttrpg #rpg #BladesInTheDark
Pixelated holo card effect with shimmer and parallax. Design inspired by hex card in Balatro.
The queue of playtesters for Reconfigure is now empty! If you apply now you'll get in quick: https://store.steampowered.com/app/3989530/Reconfigure/
#godot #indiegame
My first contribution to the #Godot asset library is finally online!
https://godotengine.org/asset-library/asset/4887
https://codeberg.org/Aurora_Bee/posterize-to-palette
If you need an explainer or refresher on what Posterize to Palette is or does, there's a short demo video and a short description I posted a while ago here:
https://deadinsi.de/@Aurora_Bee/115984983582752954
This small demo is also available as a x86_64 linux and windows build on my Codeberg if you'd like to try it out for a bit! (requires Vulkan and OpenGL 4.3 support)
Lemme know what you think! <3
If you'd like to support me doing more stuff like this, you can find my ko-fi here: https://ko-fi.com/aurora_bee
And if you'd like to work together, feel free to send me a DM here, or an e-mail to jobs@aurora-bee.de 🐀💕
So that recent shader preview plugin for Godot? We're discussing how to implement it as a native feature.
https://github.com/godotengine/godot-proposals/issues/14373
I see it as breakpoints, personally, and made some rough mockups. Would you find this kind of presentation helpful?
Grass, water and Glass UI shaders are now available on godotshaders too!
I'm experimenting with an interface to let players edit text fields in the list of assemblies they have created.
My idea is that the simplest is to just click the text to edit it. However, once you've started editing, you should either confirm (which saves the assembly to a file) or cancel, and should not be able to do something else in between.
So I came up with the idea of making a "modal popup" excepted it's not a popup.
What do you think, is this a good way to do it?
Bit more sprucin' up the environment, made the track change orientation and mirror at random for diversity, and added them billboards which adjust if the track's mirrored. Not much progress since the last post but hey, chuggin along. Should work on effects now? #gamedev #indiedev #indiegame #godot
Well, once I became the person to guess that and I'm simply translating some textures with #Cpp everything is butter smooth again.